Research Experience

This section hasn't been updated for over a year. Please see my resume to know about my work after undergrad.

Robotics Research Centre, IIIT Hyderabad
UAV, UGV collaboration research: Attempting to enhance exploration capabilities of UGV by using UAV as a mobile sensor. Our current attempt is to run gmapping using a SICK laser mounted on a p3dx. This 2D map is augmented by maps of tables generated using PTAM. The visual data for these tables is obtained by a quadcoptor flying over them. The quadcoptor is localised using AR markers on its exterior hull. The entire system is being built using the ROS framework.
I developed an integer programming based frontier allotment algorithm and an open scene graph based simulator to test it. This work in collaboration with Ayush Dewan, Nikhil Soni and Dr. Madhava Krishna lead to research papers accepted at IROS 2013, AAMAS 2013 (extended abstract) and AIR 2013. USC Robotics Research Lab
Kinect Registration: In the Robotics and Embedded Systems lab and Interaction labs, University of Southern California, under the guidance of Prof. Gaurav Sukhatme and Prof. Maja Mataric, I worked on Kinect registration. The objective of this project was to fuse the point clouds obtained from multiple Microsoft Kinects. I experimented with approaches involving calibration targets, image/point cloud feature matching and plane matching.     Read more ...

Cognitive Science lab, IIIT Hyderabad
Six months of research experience at the Cognitive Science lab, IIIT Hyderabad, under the guidance of Prof. Bipin Indurkhya and the mentorship of Mrs. Kavita Vemuri. I initially surveyed literature on Binocular rivalry. I also read several books and research papers as part of my research stream course - "Introduction to Cognitive Science". Peripheral vision - motion and color perception: Designed an experiment to evaluate the variation in reaction time of observers based on color and direction of motion of peripheral and foveal stimuli. Preliminary results show that color of foveal stimuli is not a significant factor (f ≥ 0.001) but the color of peripheral stimuli is a significant factor (f ≤ 0.001). The direction of motion also reached significance.        Read more ...

Winter school 2010 - CMU & IIIT Hyderabad
Game Screen Design
Educational Games: During the winter school, as a part of educational games track, under the guidance of Dr. Matthew Kam and his team, we, a team of three, developed an educational game based on the existing Snake game. This game was designed for teaching semantics and oral to written to be integrated into the MILLEE project. This resulted in a poster submission to India HCI, on Snake Tutor: Using Popular Commercial Games for Designing Educational Games for ESL. The game was developed for mobile platform using J2ME.